

There is also the infamous gamemode The Last Stand, which pits you and two other players against waves of increasing enemies with a leveling system mixed in. On top of all of this, the campaign is entirely co-op, which is just badass. Heroes can be upgraded in their stats along different routes to enable new abilities and higher end stats, though you can only earn so much exp so not every branch is open to you. There are ways of increasing how many times you can operate in the same day, and beyond that you can equip and outfit your four (eventually six) heroes with different types of equipment, some being simple upgrades whilst other completely change their style. The campaign works uniquely in how every time you do a mission, time passes, and it counts down the days it takes for you to finish the game. Whilst I didn’t fail any missions, I felt the urgency of finishing the missions on time and securing whatever wargear and exp I could. In the campaign difficulty wise, it actually was challenging enough to make it fun and interesting. As usual I played the game on Normal to grade it, so while weaknesses are obvious enough to the player, I didn’t bother to make use of them all the time. Squads can lose members but can replenish them at bases, each is equipped with specific weaponry to handle different units in something akin to a Rock Paper Scissors system, embarrassingly enough though I never bothered to figure it out, rockets blow up vehicles, if a sword reaches you it hurts more than a bullet meh meh. Units are typically squads and almost all have unique powers to themselves. The maps are just as important as the races, learning them and using them is key. Maps work around being very detailed in their construction, heights serving as cut off points, debris counting as a cover system for unit, buildings to enter and fire from. There is a population cap, different factions and different heroes to play, so there are restrictions and there are many playstyles to accommodate everyone.

With no focus on base building, the skill all comes down to how well the player can manage his resources along with his squads. Where as something like AoE might be considered slow pace, and StarCraft considered lighting fast, DoW II is an above average speed, but with much of the game focused on micro control, I imagine it could get pretty taxing on people. So to say this is an action RTS is as accurate as I can get. With that said, I’m not an expert on the lore of this series, and I can’t say whether any of this is canon, interesting or worth something to fans. That being said, the story may be why some people play this, as Warhammer has a dedicated fanbase that loves to delve into any and every piece of it. Not incredibly deep on any level, and being that the main character is a mute hero, it’s easy to ignore and just start blasting away. The story is interesting enough to get into, and there’s enough conversation going on between the cast to learn about what’s happening, why it has etc. Focused on three planets, Calderis, Typhon and Meridian, you are sent from location to location to deal with the raiding Orks sabotaging you, as well as the now invading Eldar and eventually learning that the Tryanids have come knocking, fighting a battle on all three fronts.

Their chapter has just been given a new commander – you – and you’re tasked with joining an already in progress war between the Ravens and some bands of Orks. The story is focused around the Blood Ravens. Factions include the Space Marines, Orks, Eldar and Tyranids (no Chaos is even mentioned in this however). The game is based in the universe of Warhammer 40K. In exchange for this, all units are very unique in their playstyle and has a system similar to Warcraft III’s hero mechanic. Unlike other RTS games you don’t construct a base, but instead little forts here and there and can supplement it with other deployables on the field. Warhammer 40,000: Dawn of War II (DoW II) is an action tense RTS that focuses only on light buildings, natural environments and squad based units. No story spoilers here, just some exposition of it. This is a review of only the campaign and not multiplayer. But I have no experience in the first line of the games, so I can’t comment on that part. Granted, I’m sure there’s a few people who prefer DoW I to this, there’s always people who like the originals to new stuff of course. The universe is awesome, the units are awesome, the maps are awesome even the music alone is awesome by itself. Having beaten Retribution before this, I know I’m going out of order, but the mechanics of the games are the exact same so, no worries.ĭoW II I thought was always cool, it plays mirror to Company of Heroes which is one off the few RTS I actually like.
